js写的超酷3D图片展示特效

js写的超酷3D图片展示特效503
所有的js
  var Library = {};
        Library.ease = function () {
            this.target = 0;
            this.position = 0;
            this.move = function (target, speed) {
                this.position += (target - this.position) * speed;
            }
        }

        var tv = {
            /* ==== variables ==== */
            O: [],
            screen: {},
            grid: {
                size: 4,  // 4x4 grid
                borderSize: 6,  // borders size
                zoomed: false
            },
            angle: {
                x: new Library.ease(),
                y: new Library.ease()
            },
            camera: {
                x: new Library.ease(),
                y: new Library.ease(),
                zoom: new Library.ease(),
                focalLength: 750 // camera Focal Length
            },

            /* ==== init script ==== */
            init: function () {
                this.screen.obj = document.getElementById('screen');
                var img = document.getElementById('bankImages').getElementsByTagName('img');
                this.screen.obj.onselectstart = function () { return false; }
                this.screen.obj.ondrag = function () { return false; }
                /* ====  images grid ==== */
                var ni = 0;
                var n = (tv.grid.size / 2) - .5;
                for (var y = -n; y <= n; y++) {
                    for (var x = -n; x <= n; x++) {
                        /* ====  HTML image element ==== */
                        var o = document.Element('img');
                        var i = img[(ni++) % img.length];
                        o.className = 'tvout';
                        o.src = i.src;
                        tv.screen.obj.appendChild(o);
                        /* ==== 3D coordinates ==== */
                        o.point3D = {
                            x: x,
                            y: y,
                            z: new Library.ease()
                        };
                        /* ==== push object ==== */
                        o.point2D = {};
                        o.ratioImage = 1;
                        tv.O.push(o);
                        /* ==== on mouse over event ==== */
                        o.onmouseover = function () {
                            if (!tv.grid.zoomed) {
                                if (tv.o) {
                                    /* ==== mouse out ==== */
                                    tv.o.point3D.z.target = 0;
                                    tv.o.className = 'tvout';
                                }
                                /* ==== mouse over ==== */
                                this.className = 'tvover';
                                this.point3D.z.target = -.5;
                                tv.o = this;
                            }
                        }
                        /* ==== on click event ==== */
                        o.onclick = function () {
                            if (!tv.grid.zoomed) {
                                /* ==== zoom in ==== */
                                tv.camera.x.target = this.point3D.x;
                                tv.camera.y.target = this.point3D.y;
                                tv.camera.zoom.target = tv.screen.w * 1.25;
                                tv.grid.zoomed = this;
                            } else {
                                if (this == tv.grid.zoomed) {
                                    /* ==== zoom out ==== */
                                    tv.camera.x.target = 0;
                                    tv.camera.y.target = 0;
                                    tv.camera.zoom.target = tv.screen.w / (tv.grid.size + .1);
                                    tv.grid.zoomed = false;
                                }
                            }
                        }
                        /* ==== 3D transform function ==== */
                        o.calc = function () {
                            /* ==== ease mouseover ==== */
                            this.point3D.z.move(this.point3D.z.target, .5);
                            /* ==== assign 3D coords ==== */
                            var x = (this.point3D.x - tv.camera.x.position) * tv.camera.zoom.position;
                            var y = (this.point3D.y - tv.camera.y.position) * tv.camera.zoom.position;
                            var z = this.point3D.z.position * tv.camera.zoom.position;
                            /* ==== perform rotations ==== */
                            var xy = tv.angle.cx * y - tv.angle.sx * z;
                            var xz = tv.angle.sx * y + tv.angle.cx * z;
                            var yz = tv.angle.cy * xz - tv.angle.sy * x;
                            var yx = tv.angle.sy * xz + tv.angle.cy * x;
                            /* ==== 2D transformation ==== */
                            this.point2D.scale = tv.camera.focalLength / (tv.camera.focalLength + yz);
                            this.point2D.x = yx * this.point2D.scale;
                            this.point2D.y = xy * this.point2D.scale;
                            this.point2D.w = Math.round(
					                   Math.max(
					                     0,
					                     this.point2D.scale * tv.camera.zoom.position * .8
					                   )
					                 );
                            /* ==== image size ratio ==== */
                            if (this.ratioImage > 1)
                                this.point2D.h = Math.round(this.point2D.w / this.ratioImage);
                            else {
                                this.point2D.h = this.point2D.w;
                                this.point2D.w = Math.round(this.point2D.h * this.ratioImage);
                            }
                        }
                        /* ==== rendering ==== */
                        o.draw = function () {
                            if (this.complete) {
                                /* ==== paranoid image load ==== */
                                if (!this.loaded) {
                                    if (!this.img) {
                                        /* ====  internal image ==== */
                                        this.img = new Image();
                                        this.img.src = this.src;
                                    }
                                    if (this.img.complete) {
                                        /* ==== get width / height ratio ==== */
                                        this.style.visibility = 'visible';
                                        this.ratioImage = this.img.width / this.img.height;
                                        this.loaded = true;
                                        this.img = false;
                                    }
                                }
                                /* ==== HTML rendering ==== */
                                this.style.left = Math.round(
						                    this.point2D.x * this.point2D.scale +
						                    tv.screen.w - this.point2D.w * .5
						                  ) + 'px';
                                this.style.top = Math.round(
						                    this.point2D.y * this.point2D.scale +
						                    tv.screen.h - this.point2D.h * .5
						                  ) + 'px';
                                this.style.width = this.point2D.w + 'px';
                                this.style.height = this.point2D.h + 'px';
                                this.style.borderWidth = Math.round(
						                           Math.max(
						                             this.point2D.w,
						                             this.point2D.h
						                           ) * tv.grid.borderSize * .01
						                         ) + 'px';
                                this.style.zIndex = Math.floor(this.point2D.scale * 100);
                            }
                        }
                    }
                }
                /* ==== start script ==== */
                tv.resize();
                mouse.y = tv.screen.y + tv.screen.h;
                mouse.x = tv.screen.x + tv.screen.w;
                tv.run();
            },

            /* ==== resize window ==== */
            resize: function () {
                var o = tv.screen.obj;
                tv.screen.w = o.offsetWidth / 2;
                tv.screen.h = o.offsetHeight / 2;
                tv.camera.zoom.target = tv.screen.w / (tv.grid.size + .1);
                for (tv.screen.x = 0, tv.screen.y = 0; o != null; o = o.offsetParent) {
                    tv.screen.x += o.offsetLeft;
                    tv.screen.y += o.offsetTop;
                }
            },

            /* ==== main loop ==== */
            run: function () {
                /* ==== motion ease ==== */
                tv.angle.x.move(-(mouse.y - tv.screen.h - tv.screen.y) * .0025, .1);
                tv.angle.y.move((mouse.x - tv.screen.w - tv.screen.x) * .0025, .1);
                tv.camera.x.move(tv.camera.x.target, tv.grid.zoomed ? .25 : .025);
                tv.camera.y.move(tv.camera.y.target, tv.grid.zoomed ? .25 : .025);
                tv.camera.zoom.move(tv.camera.zoom.target, .05);
                /* ==== angles sin and cos ==== */
                tv.angle.cx = Math.cos(tv.angle.x.position);
                tv.angle.sx = Math.sin(tv.angle.x.position);
                tv.angle.cy = Math.cos(tv.angle.y.position);
                tv.angle.sy = Math.sin(tv.angle.y.position);
                /* ==== loop through all images ==== */
                for (var i = 0, o; o = tv.O[i]; i++) {
                    o.calc();
                    o.draw();
                }
                /* ==== loop ==== */
                setTimeout(tv.run, 32);
            }
        }

也许你还喜欢