js和Css3实现打字特效动画效果5203
核心js代码
<script>
const getEl = el => document.getElementById(el)
const setStyle = (el, prop, val) => el.style[prop] = val
const setAttr = (el, attr, val) => el.setAttribute(attr, val)
const addClass = (el, className) => el.classList.add(className)
const removeClass = (el, className) => el.classList.remove(className)
const resetStyles = el => el.removeAttribute('style')
const removeAllChildren = el => {
  while (el.hasChildNodes()) el.removeChild(el.lastChild)
}

const WRAPPER = getEl('wrapper'),
      PAPER = getEl('paper'),
      LETTERS = getEl('letters'),
      CURSOR = getEl('cursor')

let HAS_STARTED_TYPING = false,
    LAST_TYPE_TIMESTAMP = 0

const MIN_COL = 9,
      MAX_COL = (LETTERS.clientWidth / 10) - 2,
      MIN_ROW = 4,
      MAX_ROW = 34,
      LETTER_WIDTH = 10,
      LETTER_HEIGHT = 20,
      COLORS = {
        BLUE: 'rgb(3,169,244)',
        RED: 'rgb(239,83,80)',
        PURPLE: 'rgb(171,71,188)',
        GREEN: 'rgb(67,160,71)',
        YELLOW:' rgb(253,216,53)'
      }

const STATE = {
  range: 0.1,
  pos: {
    row: MIN_ROW,
    col: MIN_COL
  }
}

const getRandColor = () => {
  const rand = Math.floor((Math.random() * 5) + 1)
  switch(rand){
    case 1:
      return COLORS.BLUE
    case 2:
      return COLORS.RED
    case 3:
      return COLORS.PURPLE
    case 4:
      return COLORS.GREEN
    case 5:
      return COLORS.YELLOW
  }
}

const getRandPosOffScreen = () => {
  const lowX1 = 0 - (window.innerWidth * 0.3),
        highX1 = 0 - (window.innerWidth * 0.2),
        lowY1 = 0,
        highY1 = window.innerHeight,
        
        lowX2 = window.innerWidth * 1.2,
        highX2 = window.innerWidth * 1.3,
        lowY2 = 0,
        highY2 = window.innerHeight,
        
        lowX3 = 0,
        highX3 = window.innerWidth,
        lowY3 = 0 - (window.innerHeight * 0.3),
        highY3 = 0 - (window.innerHeight * 0.2),
        
        lowX4 = 0,
        highX4 = window.innerWidth,
        lowY4 = window.innerHeight * 1.2,
        highY4 = window.innerHeight * 1.3
  
  const rand = Math.floor((Math.random() * 4) + 1)
  
  let x = 0,
      y = 0
  
  switch(rand){
    case 1:
      x = Math.floor(Math.random() * (highX1 - lowX1 + 1)) + lowX1
      y = Math.floor(Math.random() * (highY1 - lowY1)) + lowY1
      break
    case 2:
      x = Math.floor(Math.random() * (highX2 - lowX2 + 1)) + lowX2
      y = Math.floor(Math.random() * (highY2 - lowY2)) + lowY2
      break
    case 3:
      x = Math.floor(Math.random() * (highX3 - lowX3 + 1)) + lowX3
      y = Math.floor(Math.random() * (highY3 - lowY3)) + lowY3
      break
    case 4:
      x = Math.floor(Math.random() * (highX4 - lowX4 + 1)) + lowX4
      y = Math.floor(Math.random() * (highY4 - lowY4)) + lowY4
      break
  }
  
  return { x, y }
}

const setLetterPos = (letter, x, y) => {
  setStyle(letter, 'left', x + 'px')
  setStyle(letter, 'top', y + 'px')
}

const setLetterColor = letter => {
  const color = getRandColor()
  setStyle(letter, 'color', color)
}

const Letter = key => {
  const letter = document.Element('div')
  letter.innerHTML = key
  setLetterColor(letter)
  addClass(letter, 'off-screen')
  addClass(letter, 'letter')
  return letter
}

const setInitialLetterPos = letter => {
  const pos = getRandPosOffScreen()
  setLetterPos(letter, pos.x, pos.y)
}

const isValidLetter = e => {
  return !e.ctrlKey 
    && e.key !== 'Enter'
    && !(e.key === ' ' && STATE.pos.col === MIN_COL)
}

const isEndOfPage = () => {
  return STATE.pos.row === MAX_ROW && STATE.pos.col === MAX_COL
}

const initializeLetter = key => {
  const letter = Letter(key)
  setInitialLetterPos(letter)
  LETTERS.appendChild(letter)
  return letter
}

const bumpLetterPos = isUp => {
  if(isUp){
    if(STATE.pos.col < MAX_COL){
      STATE.pos.col = Math.min(STATE.pos.col + 1, MAX_COL)
    }
    else{
      STATE.pos.col = MIN_COL
      STATE.pos.row = Math.min(STATE.pos.row + 1, MAX_ROW)
    }
  }
  else{
    if(STATE.pos.col > MIN_COL){
      STATE.pos.col = Math.max(STATE.pos.col - 1, MIN_COL)
    }
    else{
      STATE.pos.col = MAX_COL
      STATE.pos.row = Math.max(STATE.pos.row - 1, MIN_ROW)
    }
  }
}

const bumpCursorPos = () => {
  const x = STATE.pos.col * LETTER_WIDTH + CURSOR.clientWidth,
        y = STATE.pos.row * LETTER_HEIGHT
  setLetterPos(CURSOR, x, y)
}

const determineFinalLetterPos = () => {
  let x = 0,
      y = 0
  if(STATE.pos.col <= MAX_COL){
    x = STATE.pos.col * LETTER_WIDTH
    y = STATE.pos.row * LETTER_HEIGHT
  }
  else{
    x = STATE.pos.col * LETTER_WIDTH
    y = (STATE.pos.row + 1) * LETTER_HEIGHT
  }
  
  bumpLetterPos(true)
  bumpCursorPos()
  
  return {x, y}
}

const setFinalLetterPos = letter => {
  const pos = determineFinalLetterPos()
  setLetterPos(letter, pos.x, pos.y)
}

const getLastLetter = () => {
  const letters = LETTERS.childNodes
  let letter = null
  for(let i = letters.length - 1; i >= 0; i--){
    if(!letters[i].dataset.removed){
      letter = letters[i]
      break
    }
  }
  return letter
}

const setLeavingLetterPos = letter => {
  const pos = getRandPosOffScreen()
  setLetterPos(letter, pos.x, pos.y)
  addClass(letter, 'off-screen')
}

const removeLetter = () => {
  const letter = getLastLetter(),
        color = getRandColor()
  if(letter === null) return 0
  LAST_TYPE_TIMESTAMP = moment()
  setStyle(letter, 'color', color)
  setLeavingLetterPos(letter)
  setAttr(letter, 'data-removed', true)
  bumpLetterPos(false)
  bumpCursorPos()
  setTimeout(() => {
    LETTERS.removeChild(letter)
  }, 500)
}

const handleAlternateKeys = e => {
  switch(e.keyCode){
    case 8: // Backspace
      removeLetter()
      break
    case 9: // Tab
      e.preventDefault()
      break
    case 13: // Enter
      break
  }
}

const typeLetter = key => {
  LAST_TYPE_TIMESTAMP = moment()
  const letter = initializeLetter(key)
  setFinalLetterPos(letter)
  setTimeout(() => {
    removeClass(letter, 'off-screen')
    setTimeout(() => setStyle(letter, 'color', 'black'), 500)
  }, 13)
}

let typeInterval = null
const typeSentence = sentence => {
  let i = 0
  typeInterval = setInterval(() => {
    typeLetter(sentence[i])
    if(i === sentence.length - 1) clearInterval(typeInterval)
    i++
  }, 200)
}

const onInitialType = () => {
  STATE.pos.row = MIN_ROW
  STATE.pos.col = MIN_COL
  removeAllChildren(LETTERS)
  clearInterval(typeInterval)
  HAS_STARTED_TYPING = true
}

const checkIfTyping = () => {
  const timeToLastType = moment() - LAST_TYPE_TIMESTAMP
  if(!PAPER.classList.contains('typing') && timeToLastType <= 300){
    addClass(PAPER, 'typing')
  }
  else if(PAPER.classList.contains('typing') && timeToLastType > 300){
    removeClass(PAPER, 'typing')
  }
}

window.onkeypress = e => {
  if(!HAS_STARTED_TYPING) onInitialType()
  if(!isEndOfPage() && isValidLetter(e)) typeLetter(e.key)
}

window.onkeydown = e => {
  if(!HAS_STARTED_TYPING) onInitialType()
  handleAlternateKeys(e)
}

window.onload = () => {
  typeSentence('Start typing something!')
  setInterval(() => checkIfTyping(), 300)
}</script>
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