html5制作的心形动画

html5制作的心形动画306
window.requestAnimationFrame =    window.__requestAnimationFrame ||        window.requestAnimationFrame ||        window.webkitRequestAnimationFrame ||        window.mozRequestAnimationFrame ||        window.oRequestAnimationFrame ||        window.msRequestAnimationFrame ||        (function () {            return function (callback, element) {                var lastTime = element.__lastTime;                if (lastTime === undefined) {                    lastTime = 0;                }                var currTime = Date.now();                var timeToCall = Math.max(1, 33 - (currTime - lastTime));                window.setTimeout(callback, timeToCall);                element.__lastTime = currTime + timeToCall;            };        })();window.isDevice = (/android|webos|iphone|ipad|ipod|blackberry|iemobile|opera mini/i.test(((navigator.userAgent || navigator.vendor || window.opera)).toLowerCase()));var loaded = false;var init = function () {    if (loaded) return;    loaded = true;    var mobile = window.isDevice;    var koef = mobile ? 0.5 : 1;    var canvas = document.getElementById('heart');    var ctx = canvas.getContext('2d');    var width = canvas.width = koef * innerWidth;    var height = canvas.height = koef * innerHeight;    var rand = Math.random;    ctx.fillStyle = "rgba(0,0,0,1)";    ctx.fillRect(0, 0, width, height);    var heartPosition = function (rad) {        //return [Math.sin(rad), Math.cos(rad)];        return [Math.pow(Math.sin(rad), 3), -(15 * Math.cos(rad) - 5 * Math.cos(2 * rad) - 2 * Math.cos(3 * rad) - Math.cos(4 * rad))];    };    var scaleAndTranslate = function (pos, sx, sy, dx, dy) {        return [dx + pos[0] * sx, dy + pos[1] * sy];    };    window.addEventListener('resize', function () {        width = canvas.width = koef * innerWidth;        height = canvas.height = koef * innerHeight;        ctx.fillStyle = "rgba(0,0,0,1)";        ctx.fillRect(0, 0, width, height);    });    var traceCount = mobile ? 20 : 50;    var pointsOrigin = [];    var i;    var dr = mobile ? 0.3 : 0.1;    for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 210, 13, 0, 0));    for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 150, 9, 0, 0));    for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 90, 5, 0, 0));    var heartPointsCount = pointsOrigin.length;    var targetPoints = [];    var pulse = function (kx, ky) {        for (i = 0; i < pointsOrigin.length; i++) {            targetPoints[i] = [];            targetPoints[i][0] = kx * pointsOrigin[i][0] + width / 2;            targetPoints[i][1] = ky * pointsOrigin[i][1] + height / 2;        }    };    var e = [];    for (i = 0; i < heartPointsCount; i++) {        var x = rand() * width;        var y = rand() * height;        e[i] = {            vx: 0,            vy: 0,            R: 2,            speed: rand() + 5,            q: ~~(rand() * heartPointsCount),            D: 2 * (i % 2) - 1,            force: 0.2 * rand() + 0.7,            f: "hsla(0," + ~~(40 * rand() + 60) + "%," + ~~(60 * rand() + 20) + "%,.3)",            trace: []        };        for (var k = 0; k < traceCount; k++) e[i].trace[k] = {x: x, y: y};    }    var config = {        traceK: 0.4,        timeDelta: 0.01    };    var time = 0;    var loop = function () {        var n = -Math.cos(time);        pulse((1 + n) * .5, (1 + n) * .5);        time += ((Math.sin(time)) < 0 ? 9 : (n > 0.8) ? .2 : 1) * config.timeDelta;        ctx.fillStyle = "rgba(0,0,0,.1)";        ctx.fillRect(0, 0, width, height);        for (i = e.length; i--;) {            var u = e[i];            var q = targetPoints[u.q];            var dx = u.trace[0].x - q[0];            var dy = u.trace[0].y - q[1];            var length = Math.sqrt(dx * dx + dy * dy);            if (10 > length) {                if (0.95 < rand()) {                    u.q = ~~(rand() * heartPointsCount);                }                else {                    if (0.99 < rand()) {                        u.D *= -1;                    }                    u.q += u.D;                    u.q %= heartPointsCount;                    if (0 > u.q) {                        u.q += heartPointsCount;                    }                }            }            u.vx += -dx / length * u.speed;            u.vy += -dy / length * u.speed;            u.trace[0].x += u.vx;            u.trace[0].y += u.vy;            u.vx *= u.force;            u.vy *= u.force;            for (k = 0; k < u.trace.length - 1;) {                var T = u.trace[k];                var N = u.trace[++k];                N.x -= config.traceK * (N.x - T.x);                N.y -= config.traceK * (N.y - T.y);            }            ctx.fillStyle = u.f;            for (k = 0; k < u.trace.length; k++) {                ctx.fillRect(u.trace[k].x, u.trace[k].y, 1, 1);            }        }        //ctx.fillStyle = "rgba(255,255,255,1)";        //for (i = u.trace.length; i--;) ctx.fillRect(targetPoints[i][0], targetPoints[i][1], 2, 2);        window.requestAnimationFrame(loop, canvas);    };    loop();};var s = document.readyState;if (s === 'complete' || s === 'loaded' || s === 'interactive') init();else document.addEventListener('DOMContentLoaded', init, false);

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